Lost Worlds

Damage Classifications

Ship damage comes in these categories

Destroyed: The ship has been vaporized. Nothing usable is left, but it might be possible to recover some debris to identify the vessel.

Wrecked: Cannot be repaired, crew may or may not survive. In certain circumstances the hulk may be salvaged and earn 1-10% of the cost of the vessel.

Crippled: Badly damaged, two or three drives destroyed. Stranded, can’t go anywhere on her own. Can be repaired for 50% of the cost of the vessel. This repair takes 8-18 weeks plus time to ship out new drives from a class A Starport of the right tech level.

Disabled: Mission-killed and stranded in this combat but jury-rigged repairs are possible by her own crew given time out of combat. This may return the vessel to combat capability but may still be stranded without a working jump drive. Can be fully repaired for 25% of the cost of the vessel. This repair takes 3-8 weeks at a class A or B Starport of the right tech level.

Major Damage: One or more major systems are disabled but the ship can still fight and is not stranded. Crew may be able to repair somewhat on a temporary basis to return to a fight. Can be fully repaired for 10% of the cost of the vessel. This repair takes 2-4 weeks at a class A, B and sometimes C Starport of the right tech level.

Minor Damage: Damage to ship systems that does not hinder its mission. Only slight damage to fuel tanks, weapons, appearance. Can be fully repaired for 1% of the cost of the vessel. This repair takes one full week at a class A, B or C starport but can be repaired at a lower tech level than the design.

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